Friday, 20 September 2019 09:12
ENDLESS SPACE 2 V1.5.3.44624 S5 GOLD-Public (64-bit)
Click on buttons to toggle visibility. Click on STACK buttons to toggle visibility of stack traces.
09:12:29:325DefaultSTACKStarting the application, version is V1.5.3.44624 S5 GOLD-Public (64-bit)...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACKRunning 64-bit mode...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACKGame directory is "C:\Users\liebe\Documents\Endless Space 2".
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACK[Steam] Available game languages are 'english,german,french,koreana,spanish,schinese,tchinese,russian,polish,brazilian', current game language is 'english'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACK[Steam] Steam user id is '0x011000010cac5e79'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACK[Steam] Steam user name is 'liebenauers'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACKLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2\Registry.xml'...
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACKRegistry file 'C:\Users\liebe\Documents\Endless Space 2\Registry.xml' does not exist.
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:29:333DefaultSTACKLoading registry file 'C:\Users\liebe\Documents\Endless Space 2\Users\212622969\Registry.xml'...
at LoadRegistryFile in :line 0
at LoadRegistryFiles in :line 0
at LoadRegistry in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127AudioSTACKInitializing the Wwise sound engine...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127AudioSTACKSound engine initialized.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127AudioSTACK4 audio modules have been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127Audio, DataSTACK901 LipSync Data successfully loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127DefaultSTACKPlaying with 9 downloadable content(s): The Pathfinders, The Cravers Prime, Stellar Prisoner, Target Locked, Halloween Update, DLC Vaulters Free Content, Endless Day Update, Make War Not Love, Community Challenge 2.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:127DefaultSTACKPlaying with 3 activated downloadable content(s): The Pathfinders, The Cravers Prime, Community Challenge 2.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:128DefaultSTACKHello 'liebenauers'!
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:128DefaultSTACKChanging display settings to 3840x2160, 60Hz...
at ChangeDisplaySettings in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:128DefaultSTACK... failed to set matching resolution.
at ChangeDisplaySettings in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:30:128DefaultSTACKSetting the general quality level to '4'.
at set_QualityLevel in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:31:798DefaultSTACKCurrent game language is 'english'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:31:798HxFxSTACKBinding service [IGPUColorEvolutionService] with context [AllwaysActivatedCamera] with an instance of type [GPUColorEvolutionManager]
at AddService in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:32:260PrismSTACKGame Session-Open: {"crc":"509A023302959083BD7DFF35D868D8EC,V1.5.3.44624 S5 GOLD-Public (64-bit),206760","hwid":"c01647f346430710f08ec8600a94413621bc0985","system_os":"Windows 7 (6.1.7600) 64bit","system_processor":"Intel(R) Core(TM) i7-8550U CPU @ 1.80GHz","system_memory":"17056137216","system_display":"NVIDIA GeForce MX150","system_display_memory":"4222615552","eventID":"1.21.01","eventName":"Game Session-Open","steamID":"76561198172888697","gamecode":"392110","sessionID":"da2e4b0af3e64efdae2b2c049638872c","eventTimestampClient":"2019-09-20T09:12:30.393"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:32:323DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%GroundBattleRemainsStandby' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511AISTACKAI assembly Amplitude.AI.Loader v1.0.3.0 loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511AISTACKAI assembly Amplitude.AI.Common v1.0.0.0 loaded
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511AudioSTACKMute rear channels (since we are in mono or stereo speaker configuration)
at OnSpeakerConfigurationChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511AudioSTACKThe audio manager is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511DefaultSTACKError message modal is disabled.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:33:511DataSTACKThe database of type 'Amplitude.Unity.Localization.LocalizationDatatableElement' has overriden an element because its key name '%TempleOnSystemTooltip' was already registered for the same revision number #1.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at LoadDatabase in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKRuntime configuration is null or empty; using the default module 'Endless Space 2' as new configuration.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'AnomalyImmersion.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'RareElementsPalette.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'G2GBalanceMod.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'BattleMod.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'BalancedAutoPolicy.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'MoreRebalancedLuxuries.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'BunkerBuster.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module definition from file 'MoveMoreLite.xml'...
at LoadModule in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at RuntimeManager_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading runtime module 'Endless Space 2'...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233DefaultSTACKLoading plugin files for AI ...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:233AISTACKRegister AI plugin Amplitude.AI.Core v1.0.187.328 in Release configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at RegisterAIAssemblyPath in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at LoadRuntime in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:276DefaultSTACKLoading plugin files for AI ...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:276AISTACKRegister AI plugin Amplitude.AI.Core (debug) v1.0.187.21924 in Debug configuration from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Debug/Amplitude.AI.Core.dll
at RegisterAIAssemblyPath in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:291PrismSTACKApplication Start: {"graphicsDeviceId":7440,"graphicsDeviceVendorId":4318,"graphicsDeviceVersionId":"Direct3D 11.0 [level 11.1]","defaultSupportHxFxPlugin":"False","gameVersion":"V1.5.3.44624 S5 GOLD-Public (64-bit)","eventID":"5.01.03","eventName":"Application Start","steamID":"76561198172888697","gamecode":"392110","sessionID":"da2e4b0af3e64efdae2b2c049638872c","eventTimestampClient":"2019-09-20T09:12:34.233"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:291DefaultSTACKLoading runtime registry files...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:325DefaultSTACKLoading plugin files for database of type 'GalaxyGeneratorWeightTableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:341DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryResourceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:358DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetGameplayTypeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:375DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTemperatureDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:395DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.GalaxyShapeMergePlans'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:411DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetTierDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:428DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetPopulationCapacityGroupDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:451DefaultSTACKLoading plugin files for database of type 'Generator.Definitions.PlanetaryAnomalyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:474DefaultSTACKLoading plugin files for database of type 'StarSystemNodeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:496DefaultSTACKLoading plugin files for database of type 'SpecialNodeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:34:513DefaultSTACKLoading plugin files for database of type 'NodeVisibilityConditionsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:018DefaultSTACKLoading plugin files for database of type 'EntityActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:045DefaultSTACKLoading plugin files for database of type 'DiplomaticRelationState'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:061DefaultSTACKLoading plugin files for database of type 'DiplomaticAbilityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:685DefaultSTACKLoading plugin files for database of type 'ForeignAffairsConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:700DefaultSTACKLoading plugin files for database of type 'DiplomaticPressureEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:716DefaultSTACKLoading plugin files for database of type 'DiplomaticFactionPactEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:733DefaultSTACKLoading plugin files for database of type 'WarPointsRewardDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:36:749DefaultSTACKLoading plugin files for database of type 'ContractStubDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:513DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Simulation.SimulationDescriptor'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:541DefaultSTACKLoading plugin files for database of type 'ResourceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:557DefaultSTACKLoading plugin files for database of type 'PlanetReserveDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:574DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetDescriptorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:595DefaultSTACKLoading plugin files for database of type 'PropagatedPlanetPropertyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:612DefaultSTACKLoading plugin files for database of type 'SystemDefenseThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:630DefaultSTACKLoading plugin files for database of type 'LibrarianQuestionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:662DefaultSTACKLoading plugin files for database of type 'PopulationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:678DefaultSTACKLoading plugin files for database of type 'PopulationAspirationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:695DefaultSTACKLoading plugin files for database of type 'HappinessStatusSetDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:712DefaultSTACKLoading plugin files for database of type 'HonorThresholdSetDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:764DefaultSTACKLoading plugin files for database of type 'PopulationEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:781DefaultSTACKLoading plugin files for database of type 'PopulationStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:879DefaultSTACKLoading plugin files for database of type 'PopulationTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:895DefaultSTACKLoading plugin files for database of type 'PopulationPoliticalTraitDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:954DefaultSTACKLoading plugin files for database of type 'PopulationModifiersTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:37:983DefaultSTACKLoading plugin files for database of type 'PopulationCollectionBonusTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:004DefaultSTACKLoading plugin files for database of type 'ResourceDepositDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:028DefaultSTACKLoading plugin files for database of type 'AnomalyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:098DefaultSTACKLoading plugin files for database of type 'ShipDesignDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:117DefaultSTACKLoading plugin files for database of type 'ShipRoleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:569DefaultSTACKLoading plugin files for database of type 'HullDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:784DefaultSTACKLoading plugin files for database of type 'ModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:801DefaultSTACKLoading plugin files for database of type 'MedalDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:817DefaultSTACKLoading plugin files for database of type 'RankDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:834DefaultSTACKLoading plugin files for database of type 'RankPatternDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:851DefaultSTACKLoading plugin files for database of type 'LevelUpRuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:867DefaultSTACKLoading plugin files for database of type 'ShipConditionalConstructionEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:38:925DefaultSTACKLoading plugin files for database of type 'ShipDesignTemplateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:407DefaultSTACKLoading plugin files for database of type 'IndustryConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:434DefaultSTACKLoading plugin files for database of type 'AnomalyReductionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:478DefaultSTACKLoading plugin files for database of type 'PlanetCuriosityExpeditionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:505DefaultSTACKLoading plugin files for database of type 'RecipeIngredientDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:523DefaultSTACKLoading plugin files for database of type 'RecipeSlotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:546DefaultSTACKLoading plugin files for database of type 'RecipeSpecialEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:39:608DefaultSTACKLoading plugin files for database of type 'PlanetColonizationConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:232DefaultSTACKLoading plugin files for database of type 'ScienceConstructibleElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:248DefaultSTACKLoading plugin files for database of type 'TechnologyQuadrantDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:343DefaultSTACKLoading plugin files for database of type 'TechnologyStageDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:371DefaultSTACKLoading plugin files for database of type 'TechnologyLinkDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:395DefaultSTACKLoading plugin files for database of type 'TechnologyHelperVariableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:437DefaultSTACKLoading plugin files for database of type 'EmpireImprovementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:453DefaultSTACKLoading plugin files for database of type 'TimeBubbleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:470DefaultSTACKLoading plugin files for database of type 'CostReduction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:626DefaultSTACKLoading plugin files for database of type 'ResourceConverterDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:641DefaultSTACKLoading plugin files for database of type 'ConstructionRefundDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:666DefaultSTACKLoading plugin files for database of type 'BailiffDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:684DefaultSTACKLoading plugin files for database of type 'TemporaryEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:700DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiWindowsStackDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:40:730DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiTooltipDescription'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:090DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Gui.GuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:090DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'AcademySmallAttackWeak' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:090DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'Vampirilis_Mothership' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:091DataSTACKThe database of type 'Amplitude.Unity.Gui.GuiElement' has overriden an element because its key name 'TemporaryEffectObliteratorMalus' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:106DefaultSTACKLoading plugin files for database of type 'LoadingTipGuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:534DefaultSTACKLoading plugin files for database of type 'AllianceGuiElement'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:549DefaultSTACKLoading plugin files for database of type 'GuiSorter'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:566DefaultSTACKLoading plugin files for database of type 'GuiResourcePropertySet'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:583DefaultSTACKLoading plugin files for database of type 'GuiPlanetTypeBaseStats'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:599DefaultSTACKLoading plugin files for database of type 'GuiPlanetStatsModifier'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:615DefaultSTACKLoading plugin files for database of type 'EncounterPlayTrajectoryDefinitionCollection'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:632DefaultSTACKLoading plugin files for database of type 'GuiHighlightDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:648DefaultSTACKLoading plugin files for database of type 'PanelFeatureModuleEffectsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:665DefaultSTACKLoading plugin files for database of type 'PropertyFilteringRuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:681DefaultSTACKLoading plugin files for database of type 'GuiCursor'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:706DefaultSTACKLoading plugin files for database of type 'MouseCursorRule'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:706DefaultSTACKCursorManager.LoadMouseRules
at LoadMouseRules in :line 0
at Update in :line 0
09:12:42:706DefaultSTACKCursorManager.LoadMouseRules success with 26 rules
at LoadMouseRules in :line 0
at Update in :line 0
09:12:42:742DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.View.Mapping.Xml.XmlMapping'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:756DefaultSTACKLoading plugin files for database of type 'Palette'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:773DefaultSTACKLoading plugin files for database of type 'PaletteChroma'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:904DefaultSTACKLoading plugin files for database of type 'FactionTrait'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:42:959DefaultSTACKLoading plugin files for database of type 'FactionAffinity'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:005DefaultSTACKLoading plugin files for database of type 'FactionAffinityMapping'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:022DefaultSTACKLoading plugin files for database of type 'FactionTraitCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:039DefaultSTACKLoading plugin files for database of type 'MinorFactionPersonalityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:055DefaultSTACKLoading plugin files for database of type 'PersonalityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:158DefaultSTACKLoading plugin files for database of type 'Faction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:190DefaultSTACKLoading plugin files for database of type 'MajorFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:228DefaultSTACKLoading plugin files for database of type 'MinorFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:269DefaultSTACKLoading plugin files for database of type 'AcademyFaction'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:286DefaultSTACKLoading plugin files for database of type 'AcademyRolePreference'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:303DefaultSTACKLoading plugin files for database of type 'NamedShipsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:319DefaultSTACKLoading plugin files for database of type 'EmpireRelicSlotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:360DefaultSTACKLoading plugin files for database of type 'EncounterArenaDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:410DefaultSTACKLoading plugin files for database of type 'EncounterFlotillaMatchDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:489DefaultSTACKLoading plugin files for database of type 'EncounterEntityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:543DefaultSTACKLoading plugin files for database of type 'EncounterPlayDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:560DefaultSTACKLoading plugin files for database of type 'EncounterSequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:576DefaultSTACKLoading plugin files for database of type 'EncounterArrivalSequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:595DefaultSTACKLoading plugin files for database of type 'EncounterFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:611DefaultSTACKLoading plugin files for database of type 'EncounterTargetingRangeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:628DefaultSTACKLoading plugin files for database of type 'EncounterEventToRealizationEventDictionaryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:645DefaultSTACKLoading plugin files for database of type 'SalvoDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:703DefaultSTACKLoading plugin files for database of type 'BattleActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:732DefaultSTACKLoading plugin files for database of type 'SquadronMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:761DefaultSTACKLoading plugin files for database of type 'SquadronStanceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:778DefaultSTACKLoading plugin files for database of type 'SquadronStanceSelectorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:804DefaultSTACKLoading plugin files for database of type 'SquadronFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:836DefaultSTACKLoading plugin files for database of type 'SquadronMetaFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:853DefaultSTACKLoading plugin files for database of type 'RealizationEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:43:939DefaultSTACKLoading plugin files for database of type 'BattleEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:44:925DefaultSTACKLoading plugin files for database of type 'CameraShotDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:44:943DefaultSTACKLoading plugin files for database of type 'PoliticsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:44:966DefaultSTACKLoading plugin files for database of type 'GovernmentDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:203DefaultSTACKLoading plugin files for database of type 'LawDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:220DefaultSTACKLoading plugin files for database of type 'ElectionProcessTaskDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:236DefaultSTACKLoading plugin files for database of type 'ElectionProcessDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:253DefaultSTACKLoading plugin files for database of type 'SenatorInteractionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:274DefaultSTACKLoading plugin files for database of type 'ElectionActionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:290DefaultSTACKLoading plugin files for database of type 'PoliticsSupportStatusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:307DefaultSTACKLoading plugin files for database of type 'PoliticsExperienceStatusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:324DefaultSTACKLoading plugin files for database of type 'HeroAffinityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:340DefaultSTACKLoading plugin files for database of type 'HeroClassDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:357DefaultSTACKLoading plugin files for database of type 'HeroPoliticsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:375DefaultSTACKLoading plugin files for database of type 'HeroSkillTreeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:419DefaultSTACKLoading plugin files for database of type 'HeroSkillDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:436DefaultSTACKLoading plugin files for database of type 'HeroMasteryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:452DefaultSTACKLoading plugin files for database of type 'HeroUnlockGaugeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:469DefaultSTACKLoading plugin files for database of type 'ScoreProviderListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:45:493DefaultSTACKLoading plugin files for database of type 'HeroDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:52:838DefaultSTACKLoading plugin files for database of type 'QuestDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:52:860DefaultSTACKLoading plugin files for database of type 'QuestEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:52:878DefaultSTACKLoading plugin files for database of type 'QuestTriggeringProbabilityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:52:949DefaultSTACKLoading plugin files for database of type 'QuestTriggeringMutualExclusionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:53:037DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:53:075DefaultSTACKLoading plugin files for database of type 'NodeEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:757DefaultSTACKLoading plugin files for database of type 'TutorialDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:804DefaultSTACKLoading plugin files for database of type 'VictoryConditionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:820DefaultSTACKLoading plugin files for database of type 'GameStatisticDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:837DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:871DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Achievement.AchievementStatisticDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:888DefaultSTACKLoading plugin files for database of type 'FleetNameMappingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:940DefaultSTACKLoading plugin files for database of type 'CuriosityDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:58:980DefaultSTACKLoading plugin files for database of type 'CuriosityDroplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:011DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Game.Orders.OrderPolicySetup'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:046DefaultSTACKLoading plugin files for database of type 'GameSettingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:062DefaultSTACKLoading plugin files for database of type 'GameSettingRestrictionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:079DefaultSTACKLoading plugin files for database of type 'TradingCompanyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:096DefaultSTACKLoading plugin files for database of type 'TradableCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:113DefaultSTACKLoading plugin files for database of type 'TradableSubCategoryDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:146DefaultSTACKLoading plugin files for database of type 'TradableDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:163DefaultSTACKLoading plugin files for database of type 'MarketplaceAdvertisementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:200DefaultSTACKLoading plugin files for database of type 'TradingCompanyImprovementDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:403DefaultSTACKLoading plugin files for database of type 'MarketplaceEventDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:518DefaultSTACKLoading plugin files for database of type 'AcademyStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:546DefaultSTACKLoading plugin files for database of type 'MinorStateDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:562DefaultSTACKLoading plugin files for database of type 'ImprovementListDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:562DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra1' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:562DataSTACKThe database of type 'ImprovementListDefinition' has overriden an element because its key name 'AcademyEra2' was already registered for the same revision number #3.
at AddElement in :line 0
at LoadFromFile in :line 0
at LoadFile in :line 0
at Amplitude.Unity.Framework.IDatabaseControl.LoadFile in :line 0
at LoadDatabase in :line 0
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:579DefaultSTACKLoading plugin files for database of type 'PlanetImprovementMappingDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:595DefaultSTACKLoading plugin files for database of type 'FleetMissionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:754DefaultSTACKLoading plugin files for database of type 'SystemDiscoverySequenceDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:770DefaultSTACKLoading plugin files for database of type 'Amplitude.Unity.Framework.AnimationCurve'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:787DefaultSTACKLoading plugin files for database of type 'GroundBattleViewerConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:809DefaultSTACKLoading plugin files for database of type 'GroundBattleUnitConfig'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:833DefaultSTACKLoading plugin files for database of type 'GroundBattleStrategyDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:923DefaultSTACKLoading plugin files for database of type 'GroundBattleOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:953DefaultSTACKLoading plugin files for database of type 'ManpowerUpgradeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:12:59:980DefaultSTACKLoading plugin files for database of type 'SystemSupervisorDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:023DefaultSTACKLoading plugin files for database of type 'MinigameDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:039DefaultSTACKLoading plugin files for database of type 'ConstellationOwnershipBonusDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:143DefaultSTACKLoading plugin files for database of type 'ContextualDiplomaticTermDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:176DefaultSTACKLoading plugin files for database of type 'PiratePowerLevelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:192DefaultSTACKLoading plugin files for database of type 'PirateRelationThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:209DefaultSTACKLoading plugin files for database of type 'StarDestructionDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:225DefaultSTACKLoading plugin files for database of type 'EffectZoneDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:242DefaultSTACKLoading plugin files for database of type 'ZoneEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:258DefaultSTACKLoading plugin files for database of type 'CitadelDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:275DefaultSTACKLoading plugin files for database of type 'BasicModuleDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:297DefaultSTACKLoading plugin files for database of type 'RemainsDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:318DefaultSTACKLoading plugin files for database of type 'GroundBattleFormationDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:405DefaultSTACKLoading plugin files for database of type 'HackingProgramDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:582DefaultSTACKLoading plugin files for database of type 'HackingOperationOutcomeDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:598DefaultSTACKLoading plugin files for database of type 'TraitorBonusThresholdDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:614DefaultSTACKLoading plugin files for database of type 'PopulationLossResourceGainDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:631DefaultSTACKLoading plugin files for database of type 'DisplacementEffectDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:649DefaultSTACKLoading plugin files for database of type 'Droplist'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:666DefaultSTACKLoading plugin files for database of type 'AcademyReparationScoresDefinition'...
at LoadPlugin in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:707DefaultSTACKSpent 26.5819251 second(s) loading the module plugins.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:00:707DefaultSTACKRuntime hash key = '3CA404C591B88609A1514700E6663BDE'.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:101DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:101DefaultSTACKWaiting for Steam statistics and achievements reception callback...
at LoadAchievements in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:101GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment1To5', so the extra source TechnologyDefinitionEmpireDevelopment5 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment5To17', so the extra source TechnologyDefinitionEmpireDevelopment17Templars will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12', so the extra source TechnologyDefinitionEmpireDevelopment12 will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102GUISTACKWe already have the 2 extremities of link 'TechnologyLinkDefinitionEmpireDevelopment17To12Venetians', so the extra source TechnologyDefinitionEmpireDevelopment12Venetians will be ignored
at GetExtremitiesOfLink in :line 0
at BuildTechnologyRelatedGuiWrappers in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102GUISTACKThe windows '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' and '/[Application]/[Gui]/OverlayRenderer/LoadSaveModalWindow' have the same type and should be used by name only.
at InstantiateWindows in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveLineIndented, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: SetPropertyValue).
at SetPropertyValue in :line 0
at SetTargetValue in :line 0
at Init in :line 0
at InitItem in :line 0
at ApplyTemplate in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'GuiValueController, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'GuiBlurBackground, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKRebuilding the texture atlas...
at Build in :line 0
at Init in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102GUISTACKLoaded 177 modifier templates
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at RuntimeService_RuntimeChange in :line 0
at OnRuntimeChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveSector, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveLabel, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgeTransform, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveImage, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
09:13:11:102AGESTACKCaching reflection information for target class 'AgePrimitiveArc, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: GetPropertyInfo).
at GetPropertyValue in :line 0
at GetTargetValue in :line 0
at OnUpdateInteraction in :line 0
at OnUpdateInteraction in :line 0
at NotifyChange in :line 0
at OnResetInteraction in :line 0
at Init in :line 0
at Start in :line 0
09:13:11:102DefaultSTACKSteamClientCallbacks_UserStatsReceivedCallback
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
09:13:11:102DefaultSTACKCan't get statistic DUST_GIFTED_WITH_ROLE from Steam
at GetNetworkStatisticFloat in :line 0
at GetNetworkStatisticValue in :line 0
at LoadStatistics in :line 0
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
09:13:11:103DefaultSTACKCan't get statistic REPARATIONS_TO_PAY from Steam
at GetNetworkStatisticFloat in :line 0
at GetNetworkStatisticValue in :line 0
at LoadStatistics in :line 0
at LoadStatistics in :line 0
at Load in :line 0
at Load in :line 0
at Load in :line 0
at SteamClientCallbacks_UserStatsReceivedCallback in :line 0
at SteamAPI_RunCallbacks in :line 0
at RunCallbacks in :line 0
at FixedUpdate in :line 0
09:13:11:103RuntimeSTACKRuntimeState_Bootstrapper.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:13:11:103RuntimeSTACKRuntimeState_OutGame.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:13:11:135DefaultSTACKLoading the outgame view...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:11:135DefaultSTACKForce Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:13:816HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
09:13:13:816HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
09:13:13:816DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [ShipInvisibilityRenderer] with context [Battle] with an instance of type [ShipInvisibilityRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [IPlanetoidRendererService] with context [BattleBackground] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0059945 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, load rendering technique ancillaries TextRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [ITextRendererService] with context [Battle] with an instance of type [TextRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, the ancillary service 'TextRendererManager' has been loaded in 0.0019997 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, load rendering technique ancillaries ScanViewBattleRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0149597 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, load rendering technique ancillaries ProceduralGeometryRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [ProceduralGeometryRendererManager] with context [Battle] with an instance of type [ProceduralGeometryRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, the ancillary service 'ProceduralGeometryRendererManager' has been loaded in 0.0019945 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, load rendering technique ancillaries ShipInvisibilityRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Battle, the ancillary service 'ShipInvisibilityRenderer' has been loaded in 0.0009974 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [IInstancingRendererService] with context [Battle] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKBinding service [ICircleRendererService] with context [Battle] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKLoading the GalaxyViewTechniqueLoaderComponent technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, the ancillary service 'InstancingRenderer' has been loaded in 0.015956 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817DefaultSTACKIn Technique Prod, the ancillary service 'CircleRendererManager' has been loaded in 0.0029918 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:817HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:818DefaultSTACKInitializing GalaxyViewTechniqueLoaderComponent took 0 frames
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818DefaultSTACKIn HxFxManagerComponent Unable to find a component [GalaxyEncounter] in hierarchy.
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at Start in :line 0
09:13:13:818DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
09:13:13:818DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
09:13:13:818DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
09:13:13:818DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
09:13:13:818DefaultSTACKResizing atlas [AgeAtlas:distanceFieldAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at GetCharInfo in :line 0
at DrawText in :line 0
at Update in :line 0
09:13:14:511DefaultSTACKRelease Clear of AlwaysActiveCamera
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:14:880AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:26:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:37:598AGESTACKRebuilding the texture atlas...
at Build in :line 0
at SwitchHighDefinition in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:37:598GameplaySTACKSave test was successful.
at OnEndShow in :line 0
at SpecificUpdate in :line 0
at Update in :line 0
at Update in :line 0
09:13:37:667DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x128xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:13:37:667DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 128x128 to 256x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:13:37:667AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:13:38:173AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:13:39:003DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x256xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:13:39:003DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 256x256 to 512x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:092HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:39:093HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:561HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:562HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:13:49:563HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:00:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:834HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:835HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:836HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:10:837HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:537HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:538HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:539HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:540HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:21:540HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:251HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:252HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:253HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:32:254HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:086HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:43:087HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:845HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:846HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:847HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:14:53:848HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:542HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:543HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:543HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:543HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:543HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:543HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:544HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:545HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:546HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:04:547HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:041HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:042HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:043HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:15:044HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:528HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:529HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:530HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:531HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:25:531HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:941HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:942HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:943HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:944HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:35:945HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:407HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:408HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:409HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:46:410HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:729HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:730HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:731HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:15:56:732HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:166HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:07:167HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:644HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:645HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:17:646HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:139HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:140HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:28:141HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:755HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:756HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:757HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:38:758HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 1900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:487HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:488HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:16:49:489HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:095HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:096HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:097HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:00:098HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:702HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:702HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:703HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:704HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:10:705HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:318HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:319HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:320HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:321HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:21:322HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:910HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:910HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:910HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:910HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:911HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:31:912HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:442HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:443HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:42:444HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:012HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:013HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:17:53:014HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:666HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:666HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:667HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:668HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:03:669HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:364HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:365HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:366HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:14:367HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:073HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:074HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:075HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:25:076HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 2900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:770HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:771HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:772HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:35:773HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:400HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:401HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:46:402HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:973HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:18:56:974HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:458HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:458HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:458HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:458HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:459HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:07:460HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:895HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:896HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:897HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:17:898HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:257HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:258HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:28:259HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:616HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:616HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:616HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:617HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:618HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:619HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:38:619HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:052HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:053HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:054HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:055HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:056HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:057HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:49:058HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:576HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:576HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:576HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:577HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:19:59:578HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:078HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:079HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:080HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:10:081HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 3900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:582HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:583HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:20:584HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:133HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:134HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:31:135HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4100 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:710HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:710HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:710HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:710HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:710HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:711HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:712HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:41:713HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4200 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:360HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:361HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:362HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:363HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:363HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:363HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:20:52:363HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4300 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:000HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:000HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:000HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:001HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:002HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:003HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:03:004HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4400 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:634HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:635HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:636HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:13:637HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4500 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:373HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:374HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:24:375HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4600 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:143HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:144HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:145HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:35:146HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4700 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:065HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:066HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:46:067HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4800 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:852HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:852HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:852HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:852HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:852HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:853HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:854HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:855HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:856HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:21:56:857HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 4900 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:08:281DefaultSTACKLoading file 'C:\Users\liebe\Documents\Endless Space 2\Save Files\Diff36.sav'
at LoadGame in :line 0
at OnClickMainMenuLoadLastSave in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at OnClickCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
09:22:08:281RuntimeSTACKRuntimeState_OutGame.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281RuntimeSTACKRuntimeState_Lobby.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281RuntimeSTACKThe session has been created; opening the session in 'Single' mode (default)...
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281SessionSTACKOnSessionChange: Opening.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281RuntimeSTACKThe session has been opened.
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer is null.
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137720 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137720 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281RuntimeSTACK[ChatMessage] RECV: l:/sbs/137720 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137720 (GameSaveDescriptor).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:281DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByServer, bitfield = 137720 (clients).
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/sbs/137720 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282DefaultSTACK[DownloadableContent] DownloadableContentSharing.SharedByClient, bitfield = 0
at RefreshDownlodableContentSharing in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/sessionname/liebenauers's game (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/sbs/137720 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnNumberOfSlotsChanged in :line 0
at Session_LobbyDataChange in :line 0
at LobbyDataController_LobbyDataChange in :line 0
at NotifyLobbyDataChange in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:282RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:283RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/66656 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:284RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:285RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:285SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:285RuntimeSTACK[ChatMessage] RECV: l:/sessionname/liebenauers's game (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198172888697 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/sbs/137720 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:286RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:287RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:288RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:289RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/66656 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290SessionSTACK[ILobbySlotProvider] RefreshLobbySlotCount(8)
at RefreshLobbySlotCount in :line 0
at OnSessionOpened in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at Session_SessionChange in :line 0
at OnSessionChange in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290SessionSTACKOnSessionChange: Opened.
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionChange in :line 0
at Open in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:290RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at OnSessionCreated in :line 0
at SessionService_SessionChange in :line 0
at OnSessionChange in :line 0
at CreateSession in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
09:22:08:355SessionSTACKSessionState_Opened.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355SessionSTACK[LobbyDataController] Reprocessing lobby data on lobby 0x ...
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/sessionname/liebenauers's game (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/sessionmode/Single (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/owner/76561198172888697 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/version/281496451743749 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/versionlabel/GOLD-Public (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/sbs/137720 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/_issavedgame/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/allowcustomfactions/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/competitorcount/8 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/gamespeed/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/gamedifficulty/Serious (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/withrandomevents/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/randomeventsrarity/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:355RuntimeSTACK[ChatMessage] RECV: l:/metaplotprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/multiplayerquestseventsprobability/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/juggernautquestenabled/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/allowsuperweapons/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/uniquerandom/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/animationspeedmultiplier/1 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/globaltimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimerglobalduration/14400 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/allplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimereraadditionalduration/40 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimersystemadditionalduration/10 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/overtimemode/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/maxovertime/180 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/lastplayertimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/endturntimerlastplayerduration/60 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/spacebattletimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/groundbattleautostarttimerduration/15 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:356RuntimeSTACK[ChatMessage] RECV: l:/battleautostarttimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/battleoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/allowspacebattlerewatch/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/score/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/military/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/supremacy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/conquest/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/science/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/economy/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/wonder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/allowalliancevictory/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/tutorialmode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimer/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/hackingoutcometimerduration/20 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/galaxyshape/Ovoid (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/galaxysize/Large (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/empirespawnmethod/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/anomalyqualities/Standard (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/galaxyage/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/galaxydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/constellationquantity/Several (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/resourcesabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/connectivitydensity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/anomalyabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/curiosityabundance/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/specialnodesmultiplier/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/starbasedplanetorder/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/allowanomaliesonhomeplanet/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/homesystemquality/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsquantity/Medium (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/minorfactionsdifficulty/Normal (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/piratesdifficulty/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/galaxygenerationseed/66656 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/dumpingmethod/Text (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:357RuntimeSTACK[ChatMessage] RECV: l:/runtimehash/3CA404C591B88609A1514700E6663BDE (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358RuntimeSTACK[ChatMessage] RECV: l:/runtimeconfiguration/Endless Space 2 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at Reprocess in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358SessionSTACKSessionState_Opened.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358SessionSTACKSessionState_OpenedAndReady.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358SessionSTACKSessionState_OpenedAndReady.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:358SessionSTACKSessionState_OpenedAndCounting.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:681SessionSTACKSessionState_OpenedAndCounting.End()
at End in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:681SessionSTACKSessionState_OpenedAndLaunching.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:681RuntimeSTACK[ChatMessage] RECV: q:/ready/0/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:681RuntimeSTACK[ChatMessage] RECV: r:/0x011000010cac5e79/q:/ready/0/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLocalMemberReady in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:806DefaultSTACKLaunchAsync()
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:806AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:22:08:930SessionSTACKLaunching the game server...
at IGameServerLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:930GameServerSTACKGameServerState_InitializeServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:08:930GameServerSTACKGameServerState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'GuiNotificationManager.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:09:158DefaultSTACKWaiting for the ignition of all game ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:09:158SessionSTACKLaunching the game client...
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158GameplaySTACK[IEndTurnService] RegisterCanExecuteValidator | Registered Method 'GameClient.CanExecuteEndTurn'.
at RegisterCanExecuteValidator in :line 0
at .ctor in :line 0
at IGameClientLauncher.Launch in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158SessionSTACKSessionState_OpenedAndLaunching.End()
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158SessionSTACKSessionState_OpenedAndLaunched.Begin()
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158RuntimeSTACK[ChatMessage] RECV: l:/gamelaunchedonce/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158GameClientSTACKGameClientState_WaitingForServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:09:158GameClientSTACKGameClientState_ConnectingToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:17:947DefaultSTACKAll game ancillaries have been ignited.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947DefaultSTACKLoading from archive 'C:\Users\liebe\Documents\Endless Space 2\Save Files\Diff36.sav'...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947DefaultSTACKUsing path to archive: 'C:\Users\liebe\Documents\Endless Space 2\Save Files\Diff36.sav'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947DefaultSTACKLoading my game...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947GUISTACKCannot find the GuiElement 'SuperAffinityTerrans'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947GUISTACKCannot find the GuiElement 'SuperAffinityCravers'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947GUISTACKCannot find the GuiElement 'SuperAffinityVampirilis'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947GUISTACKCannot find the GuiElement 'SuperAffinityVenetians'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:947GUISTACKCannot find the GuiElement 'SuperAffinitySophons'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GUISTACKCannot find the GuiElement 'SuperAffinityUnfallen'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GUISTACKCannot find the GuiElement 'SuperAffinityTimeLords'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GUISTACKCannot find the GuiElement 'SuperAffinityHoratio'
at GetTitle in :line 0
at GetTitle in :line 0
at GetLocalizedTitle in :line 0
at get_LocalizedName in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:948GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:949GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:950GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:951GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:952GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfScience.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIntelligence.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfIndustry.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheInterior.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfTheTreasury.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameplaySTACK[IEndTurnService] RegisterValidator | Registered Method 'DepartmentOfEducation.EndTurnValidator'
at RegisterValidator in :line 0
at MoveNext in :line 0
at Run in :line 0
at RunUntilIsFinished in :line 0
at SerializeElements in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SerializeSubElement in :line 0
at SerializeElement in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953DefaultSTACKThe game ancillary (type of: PlayerControllerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:17:953GameServerSTACKInitiate connection to server with steamIDRemote: 0x11000010cac5e79, steamIDUser: 0x11000010cac5e79.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:17:954GameClientSTACKGot initiate connection response from server.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:17:954GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:224DefaultSTACKThe game ancillary (type of: GuiNotificationManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:225GameClientSTACKSuccessfully connected to SteamGameServer.
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:225GameClientSTACKGameClientState_ConnectedToServer
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:225GameClientSTACKGameClientState_LaunchGame
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:225NetworkSTACKDumping method set to 'Text'.
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:225DefaultSTACKWaiting for the game server to launch the game...
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:338GameplaySTACKThe pathfinding service is ready.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:338DefaultSTACKThe game ancillary (type of: PathfindingManager) has been loaded (in 0.0030079 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:338GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:338GameClientSTACKEmpire index unset. Retrieved #0 from lobby slot.
at ProcessMessage in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:18:461DefaultSTACKThe game ancillary (type of: PositioningService) has been loaded (in 0.0009973 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:589DefaultSTACKThe game ancillary (type of: VisibilityController) has been loaded (in 0.0030079 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:694HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBackRight/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:695HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/Hull_Decal_Disparition for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionHull/FX_Explosion_Finale for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/SS_Templars_Large_01 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:696HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFront/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionFrontLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackLeft/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:697HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:698HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:698HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:698HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionBackRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:698HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionCore/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:698HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionFrontRight/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:699HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Module_SHIELD/Fx_DisabledShield_EMP for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:699HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/SS_Templars_Medium_01_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:699HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionRight/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:699HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SectionLeft/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:699HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/Decal_Abrasion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SectionBack/FX_Explosion for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_01/SS_Templars_Medium_01(Clone)/SS_Templars_Medium_02/Dummy_Root/Base/SS_Templars_Medium_02 (1)_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Medium_02/SS_Templars_Medium_02(Clone)/SS_Templars_Medium_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Small_01_01/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/GameObject/OGV_SS_Templars_Small_01_02/SS_Templars_Small_01(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_02_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Engine for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/GameObject/OGV_SS_Templars_Small_02/SS_Templars_Small_02(Clone)/SS_Templars_Small_01/Dummy_Root/Base/SS_Templars_Small_01_Collision/Fx_Light for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701HxFxSTACKStill waiting service Amplitude.Unity.Graphics.IHxFxSystem with context Default by component HxFxParticleShooter in [OutGameView_Layout]/GameObject/OGV_Templars_Fleet_01/OGV_SS_Templars_Large_01/SS_Templars_Large_01(Clone)/SS_Templars_Large_01/Dummy_Root/Base/MainLogo/Hull_Decal_MainLogoPlaceholder for 5000 iterations.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:701DefaultSTACKThe game ancillary (type of: GameEntityRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:811DefaultSTACKThe game ancillary (type of: ShipDesignRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:18:925DefaultSTACKThe game ancillary (type of: ConstructibleRepository) has been loaded (in 0.0009964 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:038DefaultSTACKThe game ancillary (type of: EncounterRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:153DefaultSTACKThe game ancillary (type of: ColonizedStarSystemRepository) has been loaded (in 0.001032 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:271DefaultSTACKThe game ancillary (type of: PlayerRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:386DefaultSTACKThe game ancillary (type of: TutorialManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:493DefaultSTACKThe game ancillary (type of: QuestManager) has been loaded (in 0.001002 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:609DefaultSTACKThe game ancillary (type of: DiplomaticAlliancesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:723DefaultSTACKThe game ancillary (type of: DiplomaticContractsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:835DefaultSTACKThe game ancillary (type of: VictoryManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:19:955DefaultSTACKThe game ancillary (type of: TradingCompanyRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:065DefaultSTACKThe game ancillary (type of: DiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:174DefaultSTACKThe game ancillary (type of: DiplomaticWarManager) has been loaded (in 0.0009944 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:287DefaultSTACKThe game ancillary (type of: Marketplace) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:401DefaultSTACKThe game ancillary (type of: MinorManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:520DefaultSTACKThe game ancillary (type of: FleetMissionManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:628DefaultSTACKThe game ancillary (type of: GroundBattleRepository) has been loaded (in 0.000989 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:741DefaultSTACKThe game ancillary (type of: ServerGroundBattleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:853DefaultSTACKThe game ancillary (type of: NodesVisibilityManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:20:971DefaultSTACKThe game ancillary (type of: EternalImprovementManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:083DefaultSTACKThe game ancillary (type of: TimeBubbleRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:193DefaultSTACKThe game ancillary (type of: MinigamesManager) has been loaded (in 0.0009871 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:307DefaultSTACKThe game ancillary (type of: PopulationsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:419DefaultSTACKThe game ancillary (type of: GuardiansManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:536DefaultSTACKThe game ancillary (type of: ConstellationStatusManager) has been loaded (in 0.0049866 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:654DefaultSTACKThe game ancillary (type of: ContextualDiplomacyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:761DefaultSTACKThe game ancillary (type of: PiratesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:874DefaultSTACKThe game ancillary (type of: CoordinationRequestsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:21:988DefaultSTACKThe game ancillary (type of: DiplomaticPressureManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:100DefaultSTACKThe game ancillary (type of: NodeEffectRepository) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:218DefaultSTACKThe game ancillary (type of: GalaxyManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:329DefaultSTACKThe game ancillary (type of: EffectZoneController) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:440DefaultSTACKThe game ancillary (type of: HackingManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:552DefaultSTACKThe game ancillary (type of: AcademyRequestsManager) has been loaded (in 0.0009986 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:670DefaultSTACKThe game ancillary (type of: AcademyRolesManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:782DefaultSTACKThe game ancillary (type of: QuestionsManager) has been loaded (in 0 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:22:904DefaultSTACKThe game ancillary (type of: RelicsManager) has been loaded (in 0.0009927 second(s)).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:24:149DefaultSTACKGalaxy Seed = 66656
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:24:149DefaultSTACKFog of war texture format: RGB24.
at LoadFogOfWar in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] Empire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#1 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#2 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#3 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#4 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#5 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#6 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#7 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#8 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#9 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#10 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] MinorEmpire#11 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] LesserEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACK[Game] PirateEmpire#0 loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523RuntimeSTACK[ChatMessage] RECV: l:/TutorialMode/None (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at InitializeTutorial in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523DefaultSTACKGame has been loaded.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523GameplaySTACKGame created.
at GameService_CreateGameComplete in :line 0
at OnCreateGameComplete in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523GUISTACK[PropertyFiltering] Empire Empire 0 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523GUISTACK[PropertyFiltering] Empire Empire 1 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523GUISTACK[PropertyFiltering] Empire Empire 2 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:523GUISTACK[PropertyFiltering] Empire Empire 3 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 4 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 5 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 6 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 7 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 8 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 9 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 10 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 11 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 12 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 13 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 14 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 15 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 16 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 17 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 18 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 19 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 20 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GUISTACK[PropertyFiltering] Empire Empire 21 subscribed to PropertyFilteringRule RuleNoHonorOrObedience
at RefreshPropertyFiltering in :line 0
at BuildEmpireRelatedGuiWrappers in :line 0
at OnGameCreated in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKLoad AI0 in Release configuration.
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKLoad AI plugin Amplitude.AI.Core v1.0.187.328 from file C:/Program Files (x86)/Steam/steamapps/common/Endless Space 2/Public/AI/Release/Amplitude.AI.Core.dll
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKAI app domain created
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKAI module 'E.N.F.E.R' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKAI module 'Communication' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKAI module 'Debug' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKAI module 'Diagnostics' has been loaded.
at LoadAIAssemblies in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKInitialize AI modules communication interfaces.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACKInitialize AI modules.
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACK[AI] Initialization of AIModule E.N.F.E.R [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACK[AI] Initialization of Communication module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524AISTACK[AI] Initialization of Diagnostics module. [AI0]
at Initialize in :line 0
at Initialize in :line 0
at Initialize in :line 0
at Load in :line 0
at LoadAI in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524DefaultSTACKThe game interface (GameServer) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524DefaultSTACKThe game interface (GameClient) has recieved the game change notification: 'Created'.
at GameService_GameChange in :line 0
at OnGameChange in :line 0
at OnGameChange in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:524GameServerSTACKGameServerState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameClientSTACKGameClientState_GameLaunched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524DefaultSTACKChanging the active player controller from 'null' to 'Empire#0'.
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524AGESTACKCaching reflection information for target class 'TechnologyLinkSpark, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null' (issued from: IsScalable).
at IsScalable in :line 0
at Init in :line 0
at InitItem in :line 0
at Init in :line 0
at Init in :line 0
at Init in :line 0
at InstantiateChild in :line 0
at ReserveChildren in :line 0
at BindTechnologyLinks in :line 0
at BindInspectedEmpire in :line 0
at OnPlayerEmpireChanged in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at SendMessageNullable in :line 0
at set_PlayerEmpire in :line 0
at PlayerControllerRepository_ActivePlayerControllerChange in :line 0
at SetActivePlayerController in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'liebenauers' has been registered (Graphical/Local) on Empire #0.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #1.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #2.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #3.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #4.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #5.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #6.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524GameplaySTACK[PlayerRepository] Player 'AI' has been registered (Headless/Local) on Empire #7.
at Register in :line 0
at BindPlayer in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:33:524HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Default] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Update in :line 0
09:22:33:524AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
09:22:33:524AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
09:22:33:524AISTACK[AI] [Event]keep 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
09:22:33:524AISTACK[AI] [Event]keep [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at InitializeAsync in :line 0
09:22:33:774PrismSTACKGame Start: {"gameDifficulty":"Serious","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"32551c41-5fed-42b9-8bb1-743354dc8f1a","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198172888697","gamecode":"392110","sessionID":"da2e4b0af3e64efdae2b2c049638872c","eventTimestampClient":"2019-09-20T09:22:23.370"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:973AudioSTACKAudio receiver #0 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:33:973HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [CameraPreRenderHookHandler] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn technique Prod, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Prod, unloading ancillary CircleRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ICircleRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Prod, unloading ancillary InstancingRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [IInstancingRendererService] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Prod, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKChanging (pop) global shader keyword from INGAME_RENDERER to INGAME_RENDERER
at PopGlobalShaderKeyword in :line 0
at PopInsideShaderKeyword in :line 0
at Unload in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKReleasing Technique Prod
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKTechnique Prod released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [GPUGlobalTimeManager] with context [Default]
at RemoveService in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKReleasing the current world view technique...
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn technique Battle, unloading ancillaries.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, unloading ancillary ShipInvisibilityRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ShipInvisibilityRenderer] with context [Battle]
at RemoveService in :line 0
at UnbindServices in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, unloading ancillary ProceduralGeometryRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ProceduralGeometryRendererManager] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, unloading ancillary ScanViewBattleRenderer
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ScanViewBattleRenderer] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, unloading ancillary TextRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ITextRendererService] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, unloading ancillary PlanetoidRendererManager
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [IPlanetoidRendererService] with context [BattleBackground]
at RemoveService in :line 0
at Unload in :line 0
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKIn Technique Battle, ancillaries unloaded.
at UnloadAncillaries in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKReleasing Technique Battle
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973DefaultSTACKTechnique Battle released
at Release in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle]
at RemoveService in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACK[HxFxSystemComponentTextureAtlasManager] unassigning atlas [Atlas_DecalFx] (2048x1024) from Tag [DecalFx] to global name [_DecalAtlas].
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:33:973HxFxSTACKUnbinding service [ILodService] with context [Default]
at RemoveService in :line 0
at Unload in :line 0
at Unload in :line 0
at Unload in :line 0
at OnDestroy in :line 0
at DestroyImmediate in :line 0
at DestroyImmediate in :line 0
at ReleaseCurrentWorldViewTechnique in :line 0
at OnDestroy in :line 0
09:22:36:362HxFxSTACKBinding service [GPUGlobalTimeManager] with context [Default] with an instance of type [GPUGlobalTimeManager]
at AddService in :line 0
at Awake in :line 0
at Internal_CloneSingle in :line 0
at Instantiate in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:362DefaultSTACKInitializing the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:362HxFxSTACKBinding service [IInstancingRendererService] with context [Default] with an instance of type [InstancingRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:362HxFxSTACKBinding service [ICircleRendererService] with context [Default] with an instance of type [CircleRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:362HxFxSTACKBinding service [IQuadRendererService] with context [Default] with an instance of type [QuadRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363DefaultSTACKIn Technique Default, Waiting for the ignition of all galaxy view technique ancillaries...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityCulling is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363DefaultSTACKIn Technique Default, ancillary of type HackingOperationRenderer is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at ReloadCurrentGalaxyViewTechnique in :line 0
at Focus in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:363HxFxSTACKBinding service [GalaxyLifeRendererManager] with context [Default] with an instance of type [GalaxyLifeRendererManager]
at AddService in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [Battle] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [BattleBackground] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [CameraPreRenderHookHandler] with context [ShipDesignReflection] with an instance of type [CameraPreRenderHookHandler]
at AddService in :line 0
at Load in :line 0
at Awake in :line 0
at SetActive in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found BackgroundFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found OpaqueFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found PostProcessFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found DecalFx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] assigning atlas [Assets/HxFx/Resources/Textures/Atlas_DecalFx.png] (2048x1024) to global name [_DecalAtlas]. From Tag [DecalFx]
at LoadAtlas in :line 0
at LoadAtlasAndExport in :line 0
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACK[HxFxSystemComponentTextureAtlasManager] Found Fx in AtlasBuilderMapping.
at InitializeAtlasInfo in :line 0
at Load in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [ILodService] with context [Default] with an instance of type [LodServiceImplementation]
at AddService in :line 0
at Load in :line 0
at .ctor in :line 0
at Load in :line 0
at LoadComponent in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Default] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [Amplitude.Unity.Graphics.IHxFxSystem] with context [Battle] with an instance of type [Amplitude.Unity.Graphics.HxFxSystemManager]
at AddService in :line 0
at Load in :line 0
at LoadIFN in :line 0
at LoadFxSystem in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [IPlanetoidRendererService] with context [Battle] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'PlanetoidRendererManager' has been loaded in 0.0009994 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363HxFxSTACKBinding service [ScanViewBattleRenderer] with context [Battle] with an instance of type [ScanViewBattleRenderer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363DefaultSTACKIn ExternalViewRenderer ShipDesignAndDiscovery, the ancillary service 'ScanViewBattleRenderer' has been loaded in 0.0009961 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Load in :line 0
at Start in :line 0
09:22:36:363ViewSTACKIn ShipDesignAndDiscovery ShipDesignPrefab ShipDesignRenderer (UnityEngine.GameObject), the top game object should not be enabled.
at Load in :line 0
at Start in :line 0
09:22:36:391DefaultSTACKIn Technique Default, ancillary of type GalaxyEntityFactory is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:391DefaultSTACKIn Technique Default, ancillary of type GalaxyPositioning is not yet ready
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455AudioSTACKAudio receiver #1 has been initialized.
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455DefaultSTACKIn Technique Default, all galaxy view technique ancillaries have been ignited
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455DefaultSTACKLoading the render view technique...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455DefaultSTACKIn Technique Default, Load
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455DefaultSTACKIn Technique Default, load rendering technique ancillaries InstancingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:455DefaultSTACKIn Technique Default, the ancillary service 'InstancingRenderer' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, load rendering technique ancillaries CircleRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, the ancillary service 'CircleRendererManager' has been loaded in 0.0009951 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, load rendering technique ancillaries LineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, the ancillary service 'LineRendererManager' has been loaded in 0.0119682 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, load rendering technique ancillaries CurvedLineRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, the ancillary service 'CurvedLineRendererManager' has been loaded in 0.0009972 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:456DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:494DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:494DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:519DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:36:519DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:38:316DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:38:316DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManager' has been loaded in 1 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries DiskRendererManagerDispatcher
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'DiskRendererManagerDispatcher' has been loaded in 0.0029908 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries FOWRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'FOWRendererManager' has been loaded in 0.6128851 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794HxFxSTACKBinding service [IPlanetoidRendererService] with context [Default] with an instance of type [PlanetoidRendererManager]
at AddService in :line 0
at LoadNoCoroutine in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries ProbeLaunchingRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'ProbeLaunchingRenderer' has been loaded in 0.0019926 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries DashRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'DashRendererManager' has been loaded in 0.0089758 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries EncodedMeshInTextureManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'EncodedMeshInTextureManager' has been loaded in 0.0079786 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries PastEncounterRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, the ancillary service 'PastEncounterRendererManager' has been loaded in 0.0039894 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:794DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityFactory
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName74'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName55'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName31'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName40'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795DefaultSTACK[Galaxy] Ignite GalaxyConstellation '%ConstellationName27'
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:43:795PrismSTACKPrismManager.SendJsonBlobToNetworkCoroutine waited for too long.
JsonBlob: {"gameDifficulty":"Serious","factionAffinity":"AffinityGameplayTerrans","customFaction":"False","playerCount":8,"galaxySize":"Large","galaxyShape":"Ovoid","gameSpeed":"Normal","tutorialDifficulty":"None","sessionMode":"Single","isNewGame":"False","isAutoTest":"False","IsModded":"False","gameID":"32551c41-5fed-42b9-8bb1-743354dc8f1a","eventID":"5.03.06","eventName":"Game Start","steamID":"76561198172888697","gamecode":"392110","sessionID":"da2e4b0af3e64efdae2b2c049638872c","eventTimestampClient":"2019-09-20T09:22:23.370"}
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityFactory' has been loaded in 6 frames(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityMapping
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityMapping' has been loaded in 0.0009963 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyEntityCulling
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, the ancillary service 'GalaxyEntityCulling' has been loaded in 0.0010796 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:651DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyLayerController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'GalaxyLayerController' has been loaded in 0.00099 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries PrimitiveMaskComputer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652HxFxSTACKBinding service [IPrimitiveMaskFilterService] with context [Default] with an instance of type [PrimitiveMaskComputer]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'PrimitiveMaskComputer' has been loaded in 0.0009982 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0029911 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantMouseKeyController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantMouseKeyController' has been loaded in 0.00203 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries PathRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'PathRenderer' has been loaded in 0.003983 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries GalaxyPositioning
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'GalaxyPositioning' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0.0010021 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries RenderStatisticsService
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'RenderStatisticsService' has been loaded in 0.0009924 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleDockingSlotRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'VisibleDockingSlotRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyFleetRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652GUISTACKTrying to register a GalaxyFleet which was already registered.
at Register in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyFleetRepository' has been loaded in 0.004987 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries VisibleGalaxyHangarRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'VisibleGalaxyHangarRepository' has been loaded in 0.0019945 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, load rendering technique ancillaries AtlasManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:652DefaultSTACKIn Technique Default, the ancillary service 'AtlasManager' has been loaded in 0.016956 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries QuadRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'QuadRendererManager' has been loaded in 0.0029621 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries GuiSelectedGarrisonsRepository
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'GuiSelectedGarrisonsRepository' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries TradeRouteRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'TradeRouteRenderer' has been loaded in 0.0040395 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries FIDSIRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653HxFxSTACKBinding service [IFIDSIRendererService] with context [Default] with an instance of type [FIDSIRendererManager]
at AddService in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'FIDSIRendererManager' has been loaded in 0.0039871 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries SpaceRootsRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'SpaceRootsRenderer' has been loaded in 0.0169071 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries HackingOperationRenderer
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'HackingOperationRenderer' has been loaded in 0.0099748 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries LayerDependantShaderValueController
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'LayerDependantShaderValueController' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, load rendering technique ancillaries PlanetoidRendererManager
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653DefaultSTACKIn Technique Default, the ancillary service 'PlanetoidRendererManager' has been loaded in 0 second(s).
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653HxFxSTACKChanging (push) global shader keyword from to INGAME_RENDERER
at PushGlobalShaderKeyword in :line 0
at PushInsideShaderKeyword in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:45:653GameClientSTACKGameClientState_GameLaunchedAndReady
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:727RuntimeSTACK[ChatMessage] RECV: l:/_launching/False (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:727RuntimeSTACK[ChatMessage] RECV: l:/_gameinprogress/True (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_GameInProgress in :line 0
at End in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:727GameServerSTACKGameServerState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:852OrderSTACKOrderUpdateBestSystem#00000000; EmpireIndex:8; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000001; EmpireIndex:9; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000002; EmpireIndex:10; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000003; EmpireIndex:11; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000004; EmpireIndex:12; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000005; EmpireIndex:13; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000006; EmpireIndex:14; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000007; EmpireIndex:15; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000008; EmpireIndex:16; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#00000009; EmpireIndex:17; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#0000000A; EmpireIndex:18; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:870OrderSTACKOrderUpdateBestSystem#0000000B; EmpireIndex:19; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:871OrderSTACKOrderUpdateBestSystem#0000000C; EmpireIndex:20; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:45:871OrderSTACKOrderUpdateBestSystem#0000000D; EmpireIndex:21; SystemGUID:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:46:098GameClientSTACKGameClientState_Turn_BeginEventDispatch
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:46:098GameClientSTACKGameClientState_Turn_BeginEventDispatched
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:46:158GUISTACK[ShipDesignRenderer] InitializeShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=0
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:46:450GameServerSTACKGameServerState_Turn_AI_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:22:46:531AISTACKGame object 'Game' map to AI snapshot 'GameSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:46:721AISTACKGame object 'Galaxy' map to AI snapshot 'GalaxySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:46:881AISTACKGame object 'Marketplace' map to AI snapshot 'MarketplaceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:46:943AISTACKGame object 'AIEventDiplomaticContractRefused' map to AI snapshot 'AIEventDiplomaticContractRefused'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:46:998AISTACKGame object 'EventGroundBattleOutcomeSelection' map to AI snapshot 'EventGroundBattleOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:46:998AISTACKGame object 'EventHackingOperationOutcomeSelection' map to AI snapshot 'EventHackingOperationOutcomeSelection'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:053AISTACKGame object 'EventOnQuest' map to AI snapshot 'EventOnQuest'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:054AISTACKGame object 'EventContextualDiplomaticExchangeUpdated' map to AI snapshot 'EventContextualDiplomaticExchangeUpdated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:054AISTACKGame object 'EventDiplomaticContractTermCollectionChange' map to AI snapshot 'EventDiplomaticContractTermCollectionChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:114AISTACKGame object 'EventContextualDiplomaticExchangeStarted' map to AI snapshot 'EventContextualDiplomaticExchangeStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:114AISTACKGame object 'EventFleetDocked' map to AI snapshot 'EventFleetDocked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:114AISTACKGame object 'EventDiplomaticContractStateChange' map to AI snapshot 'EventDiplomaticContractStateChange'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:166AISTACKGame object 'EventProbeDestroyed' map to AI snapshot 'EventProbeDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:166AISTACKGame object 'EventQuestBegun' map to AI snapshot 'EventQuestBegun'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:166AISTACKGame object 'EventObliteratorAttackReport' map to AI snapshot 'EventSystemObliteratedAttackReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:229AISTACKGame object 'EventObliteratorVictimReport' map to AI snapshot 'EventSystemObliteratedVictimReport'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:229AISTACKGame object 'EventWarEnd' map to AI snapshot 'EventWarEnd'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:279AISTACKGame object 'AIEventCivilianShipAttacked' map to AI snapshot 'AIEventCivilianShipAttacked'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:280AISTACKGame object 'EventAllianceDestroyed' map to AI snapshot 'EventAllianceDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:339AISTACKGame object 'EventBattleSetup' map to AI snapshot 'EventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:339AISTACKGame object 'EventGuardianAwaken' map to AI snapshot 'EventGuardianAwaken'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:396AISTACKGame object 'EventLeaveAlliance' map to AI snapshot 'EventLeaveAlliance'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:396AISTACKGame object 'EventMothershipAttached' map to AI snapshot 'EventMothershipAttached'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:451AISTACKGame object 'EventOutpostCompetitionEnded' map to AI snapshot 'EventOutpostCompetitionEnded'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:451AISTACKGame object 'EventPlanetDestroyed' map to AI snapshot 'EventPlanetDestroyed'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:514AISTACKGame object 'EventProbeLaunched' map to AI snapshot 'EventProbeLaunched'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:565AISTACKGame object 'EventSystemGainedFromInfluence' map to AI snapshot 'EventSystemGainedFromInfluence'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:626AISTACKGame object 'EventTimeBubbleCreated' map to AI snapshot 'EventTimeBubbleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:626AISTACKGame object 'AIEvent' map to AI snapshot 'AIEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:626AISTACKGame object 'AIEventBattleSetup' map to AI snapshot 'AIEventBattleSetup'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:680AISTACKGame object 'AIEventDiplomaticContractSigned' map to AI snapshot 'AIEventDiplomaticContractSigned'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:680AISTACKGame object 'AIEventGroundBattleCreated' map to AI snapshot 'AIEventGroundBattleCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:738AISTACKGame object 'EventFleetMoveStarted' map to AI snapshot 'EventFleetMoveStarted'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:793AISTACKGame object 'EventOutpostCreated' map to AI snapshot 'EventOutpostCreated'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:793AISTACKGame object 'EventSystemLostToGroundBattle' map to AI snapshot 'EventSystemLostToGroundBattle'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:856AISTACKGame object 'EmpireEvent' map to AI snapshot 'EmpireEvent'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:856AISTACKGame object 'DiplomaticTermPressureReductionDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:968AISTACKGame object 'DiplomaticTermDeclareWarDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:47:968AISTACKGame object 'DiplomaticTermResourceExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:027AISTACKGame object 'DiplomaticTermTechnologyExchangeDemandDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:027AISTACKGame object 'DiplomaticTermResourceExchangeDefinition' map to AI snapshot 'DiplomaticTermResourceExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:081AISTACKGame object 'DiplomaticTermTechnologyExchangeDefinition' map to AI snapshot 'DiplomaticTermTechnologyExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:081AISTACKGame object 'DiplomaticTermStarSystemColonyExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:081AISTACKGame object 'DiplomaticTermStarSystemOutpostExchangeDefinition' map to AI snapshot 'DiplomaticTermStarSystemExchangeDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:081AISTACKGame object 'DiplomaticTermDiplomaticRelationStateDefinition' map to AI snapshot 'DiplomaticTermDiplomaticRelationStateDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:141AISTACKGame object 'DiplomaticTermAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:141AISTACKGame object 'DiplomaticTermBreakAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:142AISTACKGame object 'DiplomaticTermRenounceAllianceDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:142AISTACKGame object 'DiplomaticTermProposalDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:195AISTACKGame object 'DiplomaticTermPressureEffectDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:195AISTACKGame object 'DiplomaticTermDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:195AISTACKGame object 'DiplomaticTermMapSharingDefinition' map to AI snapshot 'DiplomaticTermMapSharingDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:195AISTACKGame object 'DiplomaticTermFactionPactDefinition' map to AI snapshot 'DiplomaticTermDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:250AISTACKGame object 'StarSystemImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:250AISTACKGame object 'PlanetImprovementDefinition' map to AI snapshot 'PlanetImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:250AISTACKGame object 'PlanetColonizationConstructibleElement' map to AI snapshot 'PlanetColonizationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:250AISTACKGame object 'StarSystemDecolonizeImprovementDefinition' map to AI snapshot 'StarSystemDecolonizeImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:313AISTACKGame object 'StarSystemPopulationTransformImprovementDefinition' map to AI snapshot 'StarSystemPopulationTransformImprovementDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:313AISTACKGame object 'StarSystemResourceImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:365AISTACKGame object 'PlanetTerraformationDefinition' map to AI snapshot 'PlanetTerraformationDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:365AISTACKGame object 'StarSystemTimeBubbleImprovementDefinition' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:365AISTACKGame object 'AnomalyReductionDefinition' map to AI snapshot 'AnomalyReductionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:365AISTACKGame object 'TechnologyDefinition' map to AI snapshot 'TechnologySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:427AISTACKGame object 'TechnologyStageDefinition' map to AI snapshot 'TechnologyStageSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:427AISTACKGame object 'TradingCompanyImprovementDefinition' map to AI snapshot 'TradingCompanyImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:485AISTACKGame object 'ResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:485AISTACKGame object 'LuxuryResourceDefinition' map to AI snapshot 'ResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:485AISTACKGame object 'RecipeIngredientDefinition' map to AI snapshot 'RecipeIngredientSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:485AISTACKGame object 'HullDefinition' map to AI snapshot 'HullDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:543AISTACKGame object 'RecipeSlotDefinition' map to AI snapshot 'RecipeSlotSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:543AISTACKGame object 'LawDefinition' map to AI snapshot 'LawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:543AISTACKGame object 'DefenseModuleDefinition' map to AI snapshot 'DefenseModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:594AISTACKGame object 'SupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:594AISTACKGame object 'WeaponModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:653AISTACKGame object 'SystemSupportModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:653AISTACKGame object 'LogisticsModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:48:653AISTACKGame object 'MothershipModuleDefinition' map to AI snapshot 'SupportModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:49:847AISTACKGame object 'SquadronModuleDefinition' map to AI snapshot 'SquadronModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:49:866AISTACKGame object 'DestructionModuleDefinition' map to AI snapshot 'WeaponModuleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:49:910AISTACKGame object 'DiplomaticRelationState' map to AI snapshot 'DiplomaticRelationStateSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:49:910AISTACKGame object 'TraitorBonusThresholdDefinition' map to AI snapshot 'TraitorBonusThresholdDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:49:910AISTACKGame object 'OffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'DefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'RerouteOffenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'BackdoorProtectionDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'PlaceViewerDefenseHackingProgramDefinition' map to AI snapshot 'HackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'TimedHackingProgramDefinition' map to AI snapshot 'TimedHackingProgramDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'HeroDefinition' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'EncounterPlayDefinition' map to AI snapshot 'EncounterPlayDefinitionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:157AISTACKGame object 'HeroSkillDefinition' map to AI snapshot 'HeroSkillSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:357AISTACKGame object 'ContextualDiplomaticTermDefinition' map to AI snapshot 'ContextualTermSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:728AISTACKGame object 'AcademyRolePreference' map to AI snapshot 'AcademyRolePreferenceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:793AISTACKGame object 'TradableResource' map to AI snapshot 'TradableResourceSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:793AISTACKGame object 'TradableHero' map to AI snapshot 'TradableHeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:50:866AISTACKGame object 'TradableShip' map to AI snapshot 'TradableShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:52:804AISTACKGame object 'Construction' map to AI snapshot 'ConstructionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:52:860AISTACKGame object 'ShipDesign' map to AI snapshot 'ShipDesignSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:53:675GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=1
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:53:858AISTACKGame object 'ColonizedPlanet' map to AI snapshot 'ColonizedPlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:53:976GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=2
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:53:977GUISTACK[ShipDesignRenderer] InitializeShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=3
at InitializeShipView in :line 0
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:22:53:977AISTACKGame object 'ColonizedStarSystem' map to AI snapshot 'ColonizedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:54:268AISTACKGame object 'ExploitedStarSystem' map to AI snapshot 'ExploitedStarSystemSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:359AISTACKGame object 'Quest' map to AI snapshot 'QuestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:711AISTACKGame object 'HeroShip' map to AI snapshot 'HeroShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:776AISTACK[AI] No snapshot type have been found for game entity type id: 'KingOfTheHillMinigame' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:844AISTACKGame object 'FleetMission' map to AI snapshot 'FleetMissionSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:901AISTACKGame object 'Ship' map to AI snapshot 'ShipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:55:965AISTACKGame object 'Fleet' map to AI snapshot 'FleetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:56:544AISTACKGame object 'Senator' map to AI snapshot 'SenatorSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:56:544AISTACKGame object 'Recipe' map to AI snapshot 'RecipeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:56:544AISTACKGame object 'Hero' map to AI snapshot 'HeroSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:56:673AISTACKGame object 'TradingCompanyStructure' map to AI snapshot 'TradingCompanyStructureSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:56:673AISTACKGame object 'MajorEmpire' map to AI snapshot 'MajorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:57:332AISTACK[AI] No snapshot type have been found for game entity type id: 'Remains' [AI0]
at TryCreateSnapshotInstanceOf in :line 0
at CheckForSyncMessage in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:57:693AISTACKGame object 'Mothership' map to AI snapshot 'MothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:57:761AISTACKGame object 'MinorEmpire' map to AI snapshot 'MinorEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:57:890AISTACKGame object 'LesserEmpire' map to AI snapshot 'LesserEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:018AISTACKGame object 'PirateEmpire' map to AI snapshot 'PirateEmpireSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:142AISTACKGame object 'Constellation' map to AI snapshot 'ConstellationSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:202AISTACKGame object 'Curiosity' map to AI snapshot 'CuriositySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:202AISTACKGame object 'Planet' map to AI snapshot 'PlanetSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:262AISTACKGame object 'Remains' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:263AISTACKGame object 'StarSystemNode' map to AI snapshot 'StarSystemNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:58:391AISTACKGame object 'SpecialNode' map to AI snapshot 'SpecialNodeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:22:59:969AISTACKGame object 'WreckedMothership' map to AI snapshot 'WreckedMothershipSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:029AISTACKGame object 'WarpLink' map to AI snapshot 'WarpLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:030AISTACKGame object 'WormholeLink' map to AI snapshot 'WormholeLinkSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:030AISTACKGame object 'Hangar' map to AI snapshot 'HangarSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:093AISTACKGame object 'ActiveLaw' map to AI snapshot 'ActiveLawSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:093AISTACKGame object 'StarSystemImprovement' map to AI snapshot 'StarSystemImprovementSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:093AISTACKGame object 'TradingCompany' map to AI snapshot 'TradingCompanySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:220AISTACKGame object 'TimeBubble' map to AI snapshot 'TimeBubbleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:220AISTACKGame object 'QuestMarker' map to AI snapshot 'QuestMarkerSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:00:220AISTACKGame object 'DiplomaticContract' map to AI snapshot 'DiplomaticContractSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:03:382AISTACKGame object 'GroundBattle' map to AI snapshot 'GroundBattleSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:03:507AISTACKGame object 'ContextualDiplomaticExchange' map to AI snapshot 'ContextualDiplomaticExchangeSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:03:694AISTACKGame object 'CoordinationRequest' map to AI snapshot 'CoordinationRequestSnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:04:329AISTACK[AI] GatherGenerators for 22 empire [AI0]
at GatherGenerators in :line 0
at InitializeAsync in :line 0
09:23:09:783AISTACKOpen archive C:\Users\liebe\Documents\Endless Space 2\Save Files\Diff36.sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:09:853AISTACKGet ai serialization file from archive: 'ENFER.xml'.
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:09:853AISTACKClose archive C:\Users\liebe\Documents\Endless Space 2\Save Files\Diff36.sav
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:11:297AISTACKCorrectly received InitializationComplete signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at InitializeAsync in :line 0
09:23:11:298AISTACK[AI] [Event]Remove 0 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:11:298AISTACK[AI] [Event]Remove [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:11:298AISTACK[AI] [Event]keep 28 events [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:11:298AISTACK[AI] [Event]keep EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged,EventHappinessStatusChanged, [AI0]
at BeforeSynchronization in :line 0
at SnapshotRepository_OnSynchronizationBegin in :line 0
at StartSynchronization in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:11:544AISTACKGame object 'KingOfTheHillMinigame' map to AI snapshot 'EntitySnapshot'
at GetOrRegisterContract in :line 0
at GetOrRegisterContract in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:15:732AISTACKCorrectly received ReadyToBeginTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:15:732AISTACK[AI] [Important][MainState] Start decision number 51 (state: BeginTurn, turn: 195) [AI0]
at Begin in :line 0
at set_CurrentState in :line 0
at VerifyCurrentStateValidity in :line 0
at Update in :line 0
at Run in :line 0
09:23:15:798DefaultSTACKEnd of AI begin turn: Running
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:16:803GameClientSTACKGameClientState_Turn_Begin
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:004QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:004QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:004QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:004QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:005QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:061QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:061QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:061QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:061QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:196QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:196QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:196QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:196QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:197QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:270QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:270QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:270QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:270QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:270QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:328QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:328QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:328QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:328QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:391QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:391QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:392QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:448QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:449QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:449QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:17:449QuestSTACK[Quests] TestPopulationBoost didn't trigger because its random check failed
at CheckRandom in :line 0
at IQuestManagementService.TryTriggerQuest in :line 0
at IQuestManagementService.TryTriggerQuests in :line 0
at TryTriggerQuestsFromGameEvent in :line 0
at HandleEvent in :line 0
at EventService_EventRaised in :line 0
at Notify in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#4 to Empire#3 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#4 to Empire#5 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#4 to Empire#0 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#4 to Empire#6 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#7 to Empire#3 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#7 to Empire#5 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#7 to Empire#0 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#7 to Empire#6 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#2 to Empire#3 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#2 to Empire#5 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#2 to Empire#0 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 78.42 EmpireMoney from Empire#2 to Empire#6 for 10 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 413.24 EmpireMoney from Empire#1 to Empire#3 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 413.24 EmpireMoney from Empire#1 to Empire#5 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 413.24 EmpireMoney from Empire#1 to Empire#0 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameplaySTACK[Tribute] Refresh 'DiplomaticTribute: 413.24 EmpireMoney from Empire#1 to Empire#6 for 2 turns.'
at NotifyActiveDiplomaticTributeCollectionChange in :line 0
at UpdateDiplomaticTributes in :line 0
at IDiplomacyControl.OnClientBeginTurn in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028GameClientSTACKGameClientState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:028AISTACK[AI] Unassign fleet 21182/0 from TF [AI0]
at Unassign in :line 0
at ManageFront in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:19:028AISTACK[AI] Unassign fleet 21182/0 from TF [AI0]
at Unassign in :line 0
at ManageFront in :line 0
at Compute in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:19:183GameplaySTACKIVisibilityService.AllowSendOrders(True)
at IVisibilityService.AllowSendOrders in :line 0
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:183GameServerSTACKGameServerState_Turn_Main
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:183OrderSTACKOrderAIClientStateChange#0000000E; AIClientState:Playing
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:184AISTACKChange AI client state from None to Playing.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:19:233GameplaySTACKServerGroundBattle#22345 Entering ServerGroundBattleState_Finished
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at UpdateGroundBattles in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:22:301AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:23:25:888AISTACK[AI] Unassign fleet 22966/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:25:888AISTACK[AI] Unassign fleet 22966/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:25:888AISTACK[AI] Unassign fleet 18997/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:25:888AISTACK[AI] Unassign fleet 10157/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:25:888AISTACK[AI] Unassign fleet 10157/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:26:226AISTACK[AI] Unassign fleet 21797/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:26:426AISTACK[AI] Unassign fleet 20566/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:26:426AISTACK[AI] Unassign fleet 20566/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:26:695AISTACK[AI] Unassign fleet 21307/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:031AISTACK[AI] Unassign fleet 17071/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:032AISTACK[AI] Unassign fleet 17391/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:032AISTACK[AI] Unassign fleet 9438/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:371AISTACKStart 26 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:497GameClientSTACKGameClientState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:497OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000000F, Ticket: 00000001
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:498OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000010, Ticket: 00000002
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:498OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000011, Ticket: 00000003
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:498AISTACK[AI] Unassign fleet 22308/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:498AISTACK[AI] Unassign fleet 16854/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:498AISTACK[AI] Unassign fleet 16854/0 from TF [AI0]
at Unassign in :line 0
at ValidateInstanceAssignation in :line 0
at ValidateInstanceAssignation in :line 0
at AllocateResources in :line 0
at AllocateResources in :line 0
at RunDecisionNetworkFor in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:498AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:569OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000012, Ticket: 00000004
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000013, Ticket: 00000005
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000014, Ticket: 00000006
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000015, Ticket: 00000007
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAttitude#00000016, Ticket: 00000008; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:0
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAttitude#00000017, Ticket: 00000009; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:3
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAttitude#00000018, Ticket: 0000000A; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:5
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAttitude#00000019, Ticket: 0000000B; EmpireIndex:1; AttitudeName:Reserved, TargetEmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderEntityAction#0000001A, Ticket: 0000000C; EmpireIndex:1; GoToFleetAction#4399, InitiatorGUID:22966, Context:Path: 16->40, Path: Path: 16->40
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:570OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001B, Ticket: 0000000E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001C, Ticket: 0000000F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001D, Ticket: 00000010
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001E, Ticket: 00000011
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000001F, Ticket: 00000012
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000020, Ticket: 00000013
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000021, Ticket: 00000014
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666OrderSTACKOrderEntityAction#00000022, Ticket: 00000017; EmpireIndex:1; MoveToFleetAction#4400, InitiatorGUID:22966, Context:EntityActionContext_Movement, 16->40 (Cost: 7) from 0 to 1.
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:666AISTACKCorrectly received ReadyToEndTheTurn signal from AI
at UpdateAIState in :line 0
at ProcessAISignalMessage in :line 0
at MessageReceived in :line 0
at Amplitude.AI.Common.IO.IGameProxy.PostToGame in :line 0
at InternalPostMessage in :line 0
at PostMessage in :line 0
at Update in :line 0
at Update in :line 0
at Run in :line 0
09:23:27:666AISTACKStart 61 order messages treatment (delayed over 0ms).
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:666GameplaySTACKThe given parameters did not allow the function to build the requested context.
at BuildEntityActionContext in :line 0
at OrderFromEntityActionMessage in :line 0
at GenerateOrderFromMessage in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:666AISTACKInvalid null action context. Name=GoToFleetAction
at OrderFromEntityActionMessage in :line 0
at GenerateOrderFromMessage in :line 0
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:666AISTACKEnd order messages treatement.
at PretreatMessages in :line 0
at TreatMessages in :line 0
at Run in :line 0
at Run in :line 0
at WorkerThreadRun in :line 0
09:23:27:700GameServerSTACKGameServerState_Turn_Finished
at Begin in :line 0
at Begin in :line 0
at RefreshState in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000023, Ticket: 00000018
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000024, Ticket: 00000019
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000025, Ticket: 0000001A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000026, Ticket: 0000001B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000027, Ticket: 0000001C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000028, Ticket: 0000001D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000029, Ticket: 0000001E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700OrderSTACKOrderUpdateAttitude#0000002A, Ticket: 0000001F; EmpireIndex:3; AttitudeName:Reserved, TargetEmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:700DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002B, Ticket: 00000022
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002C, Ticket: 00000023
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002D, Ticket: 00000024
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002E, Ticket: 00000025
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000002F, Ticket: 00000026
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000030, Ticket: 00000027
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000031, Ticket: 00000028
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000032, Ticket: 0000002C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000033, Ticket: 0000002D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000034, Ticket: 0000002E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000035, Ticket: 0000002F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000036, Ticket: 00000030
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000037, Ticket: 00000031
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000038, Ticket: 00000032
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:701OrderSTACKOrderUpdateAttitude#00000039, Ticket: 00000033; EmpireIndex:5; AttitudeName:Reserved, TargetEmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:769Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:769AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:770OrderSTACKOrderQueueConstruction#0000003A, Ticket: 00000035; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:838OrderSTACKOrderQueueConstruction#0000003B, Ticket: 00000036; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:838OrderSTACKOrderQueueConstruction#0000003C, Ticket: 00000037; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:838OrderSTACKOrderQueueConstruction#0000003D, Ticket: 00000038; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderQueueConstruction#0000003E, Ticket: 00000039; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderQueueConstruction#0000003F, Ticket: 0000003A; EmpireIndex:6
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000040, Ticket: 0000003B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000041, Ticket: 0000003C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000042, Ticket: 0000003D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000043, Ticket: 0000003E
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000044, Ticket: 0000003F
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000045, Ticket: 00000040
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000046, Ticket: 00000041
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderUpdateAttitude#00000047, Ticket: 00000042; EmpireIndex:6; AttitudeName:Reserved, TargetEmpireIndex:1
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839DefaultSTACKOrder preprocessing failed because the law is not cancelable (failureFlags=SameTurn).
at CancelLawPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at PreprocessOrder in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderAIClientStateChange#00000048; AIClientState:Sleeping
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839AISTACKChange AI client state from Playing to Sleeping.
at ChangeAIClientState in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:839OrderSTACKOrderSetSpaceportDestination#00000049, Ticket: 00000045; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderSelloutTradableResource#0000004A, Ticket: 00000046; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004B, Ticket: 00000047
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004C, Ticket: 00000048
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004D, Ticket: 00000049
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004E, Ticket: 0000004A
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#0000004F, Ticket: 0000004B
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000050, Ticket: 0000004C
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:910OrderSTACKOrderUpdateAIDiplomacyTermFeedback#00000051, Ticket: 0000004D
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:976OrderSTACKOrderBuyoutTradable#00000052, Ticket: 0000004E; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:976OrderSTACKOrderBuyoutTradable#00000053, Ticket: 0000004F; EmpireIndex:7
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:976Gameplay, OrderSTACK[GameServer] OrderStartHackingOperation preprocessor failed: Hacking is not available in this game
at StartHackingOperationPreprocessor in :line 0
at InternalInvoke in :line 0
at Invoke in :line 0
at Invoke in :line 0
at Preprocess in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:27:976AISTACK[AI] Failed to process order message with status [PreprocessHasFailed] for GameClient/OrderStartHackingOperation [AI0]
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnMessageProcessed in :line 0
at OnOrderProcessed in :line 0
at Raise in :line 0
at OnTicketRaised in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:30:283OrderSTACKOrderCompleteMoveToFleetAction#00000054; EmpireIndex:1; EntityActionId: 4400
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:30:354OrderSTACKOrderUpdateVisibility#00000055
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:30:426OrderSTACKOrderTerminateEntityAction#00000056; EmpireIndex:1; EntityActionId: 4400
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:30:489OrderSTACKOrderTerminateEntityAction#00000057; EmpireIndex:1; EntityActionId: 4399
at Log in :line 0
at MoveNext in :line 0
at Run in :line 0
at ProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at UpdateMessageBoxAndProcessOrders in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:30:625GameServerSTACK[GameServerState_Turn_Finished] GroundBattles are finished.
at MoveNext in :line 0
at Run in :line 0
at Run in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at Update in :line 0
at LateUpdate in :line 0
09:23:58:914DefaultSTACKFailed resizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x512xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:23:58:915DefaultSTACKResizing atlas [AgeAtlas:softwareRasterAtlas] from 512x512 to 1024x1024xARGBFloat
at GetOrCreateGlyph in :line 0
at GetOrCreateInAtlas in :line 0
at GetCharInfo in :line 0
at UpdateTextQuadInfos_BruteForce in :line 0
at UpdateQuadInfos in :line 0
at UpdateRenderData in :line 0
at UpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at PrimitiveUpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateGUI in :line 0
at UpdateRendering in :line 0
at OnCameraPreCull in :line 0
at FireOnPreCull in :line 0
09:24:02:986AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:24:02:987AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:24:02:987AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:24:02:987AGESTACKExpandQuadToRenderBuffer
at ProcessCommandBuffer_Inline in :line 0
at DoRender in :line 0
at Render in :line 0
at RenderWithTechnique in :line 0
at RenderWithHook in :line 0
at OnCameraPostRender in :line 0
at FireOnPostRender in :line 0
09:24:25:641RuntimeSTACK[ChatMessage] RECV: l:/_turn/195 (from 0xcac5e79).
at Session_LobbyChatMessage in :line 0
at OnLobbyChatMessage in :line 0
at SendLobbyChatMessage in :line 0
at SetLobbyDataInternal in :line 0
at SetLobbyData in :line 0
at SetLobbyData in :line 0
at set_Turn in :line 0
at SerializeElements in :line 0
at SerializeElement in :line 0
at SaveGame in :line 0
at Save in :line 0
at SaveGame in :line 0
at SaveGame in :line 0
at OnSaveCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
09:24:34:461DefaultSTACKExitToDesktop
at OnExitToDesktopConfirmation in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
09:24:34:461DefaultSTACKApplication is shutting down...
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
at StartCoroutine_Auto_Internal in :line 0
at StartCoroutine in :line 0
at StartCoroutine in :line 0
at Quit in :line 0
at OnExitToDesktopConfirmation in :line 0
at OnValidateCb in :line 0
at SendMessage in :line 0
at HandleMouseUpOrDown in :line 0
at MouseUp in :line 0
at SendMessage in :line 0
at SendMessage in :line 0
at UpdateInteractivity in :line 0
at LateUpdate in :line 0
09:24:37:642DefaultSTACKApplication shudown complete.
at MoveNext in :line 0
at Run in :line 0
at MoveNext in :line 0
at InvokeMoveNext in :line 0
09:24:37:642AudioSTACKThe Wwise sound engine has been released.
at ReleaseWwise in :line 0
at OnApplicationQuit in :line 0
09:24:37:642DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Releasing all managers...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AISTACKStart AI0 releasing
at UnloadCurrentAI in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKReleasing all audio modules...
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank Default_SoundBank (1838677520)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank G_GUI (805990184)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank G_Music (805990184)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank G_Ambiances (805990184)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank G_GroundBattle (805990184)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKWwise: Fail to unload bank Event (805990184)
at UnloadBank in :line 0
at UnloadBank in :line 0
at UnloadBanks in :line 0
at Release in :line 0
at ReleaseAudioModules in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642AudioSTACKThe audio manager has been released.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:642DefaultSTACKSteam achievement manager has been released.
at Releasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/BackgroundRenderer/MilitaryScreen/MainContainer/ShipDesignOverviewPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/ShipDesignModalWindow/MainContainer/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/HeroOverviewPanel/ShipDesignOverview currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643GUISTACK[ShipDesignRenderer] ReleaseShipView: this=/ModalRenderer/HeroInspectionModalWindow/MainContainer/HubPanels/ShipDesignHolder/ShipDesignEditionPanel currentViewIndex=-1
at ReleaseShipView in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at OnGameReleasing in :line 0
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643DefaultSTACKMemoryStreamPool: 9 pooled streams.
at Releasing in :line 0
at Release in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643DefaultSTACK[ENABLE_PROFILER || UNITY_EDITOR] Unloading runtime...
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643DefaultSTACKFlushing diagnostics before closing streams...
at CloseDiagnosticsLogFile in :line 0
at OnApplicationQuit in :line 0
at OnApplicationQuit in :line 0
09:24:37:643AISTACKRelease AI modules.
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] Wait for ai module 'E.N.F.E.R' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] AI module 'E.N.F.E.R' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] Wait for ai module 'Communication' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] AI module 'Communication' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] Wait for ai module 'Debug' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] AI module 'Debug' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] Wait for ai module 'Diagnostics' releasing ... [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACK[AI] AI module 'Diagnostics' released. [AI0]
at Release in :line 0
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACKAI modules released
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACKAI modules disposed
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACKAI app domain unloaded
at Release in :line 0
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACKAI0 has been correctly released
at Release in :line 0
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0
09:24:37:643AISTACKAI0 has been released in 2396.5567ms
at ReleaseAIAsync in :line 0
at ParameterizedJob in :line 0